unreal.OnAudioInputDevicesObtained

class unreal.OnAudioInputDevicesObtained(*args: Any, **kwargs: Any)

Bases: DelegateBase

Called when a list of all available audio devices is retrieved

Parameters:

available_devices (Array[AudioInputDeviceInfo]) –

C++ Source:

  • Plugin: AudioCapture

  • Module: AudioCapture

  • File: AudioCaptureBlueprintLibrary.h