unreal.OnAudioInputDevicesObtained¶
- class unreal.OnAudioInputDevicesObtained(*args, **kwargs)¶
Bases:
unreal.DelegateBaseCalled when a list of all available audio devices is retrieved
- Parameters
available_devices (Array(AudioInputDeviceInfo)) –
C++ Source:
Plugin: AudioCapture
Module: AudioCapture
File: AudioCaptureBlueprintLibrary.h