unreal.OnAudioDeviceStateChanged¶
- class unreal.OnAudioDeviceStateChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseOn Audio Device State Changed Delegate Signature
- Parameters:
device_id (str)
new_state (AudioDeviceChangedState)
C++ Source:
Module: AudioMixer
File: AudioDeviceNotificationSubsystem.h