unreal.OnAudioDeviceStateChanged¶
- class unreal.OnAudioDeviceStateChanged(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBaseOn Audio Device State Changed Delegate Signature
- Parameters
device_id (str) –
new_state (AudioDeviceChangedState) –
C++ Source:
Module: AudioMixer
File: AudioDeviceNotificationSubsystem.h