unreal.OnAudioDefaultDeviceChanged¶
- class unreal.OnAudioDefaultDeviceChanged(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseOn Audio Default Device Changed Delegate Signature
- Parameters:
audio_device_role (AudioDeviceChangedRole)
device_id (str)
C++ Source:
Module: AudioMixer
File: AudioDeviceNotificationSubsystem.h