unreal.OffsetRootBoneMode¶
- class unreal.OffsetRootBoneMode¶
Bases:
EnumBaseEOffset Root Bone Mode
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimationWarpingTypes.h
- ACCUMULATE: OffsetRootBoneMode = Ellipsis¶
Accumulate the mesh component’s movement into the offset. In this mode, if the mesh component moves the offset will counter the motion, and the root will stay in place
- Type:
0
- INTERPOLATE: OffsetRootBoneMode = Ellipsis¶
Continuously interpolate the offset out In this mode, if the mesh component moves The root will stay behind, but will attempt to catch up
- Type:
1
- LOCK_OFFSET_AND_CONSUME_ANIMATION: OffsetRootBoneMode = Ellipsis¶
Stops accumulating the mesh component’s movement delta into the root offset In this mode, whatever offset we have will be locked but we will still consume animated root motion
- Type:
2
- LOCK_OFFSET_AND_IGNORE_ANIMATION: OffsetRootBoneMode = Ellipsis¶
Stops accumulating the mesh component’s movement delta into the root offset In this mode, whatever offset we have will be locked and we will ignore animated root motion
- Type:
4
- LOCK_OFFSET_INCREASE_AND_CONSUME_ANIMATION: OffsetRootBoneMode = Ellipsis¶
Stops accumulating the mesh component’s movement delta into the root offset In this mode, whatever offset we have will be locked but we will still consume animated root motion, as long as it’s decreasing the offset.
- Type:
3
- RELEASE: OffsetRootBoneMode = Ellipsis¶
Release the offset and stop accumulating the mesh component’s movement delta. In this mode we will “blend out” the offset
- Type:
5