unreal.OffsetRootBoneMode

class unreal.OffsetRootBoneMode

Bases: EnumBase

EOffset Root Bone Mode

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimationWarpingTypes.h

ACCUMULATE: OffsetRootBoneMode = Ellipsis

Accumulate the mesh component’s movement into the offset. In this mode, if the mesh component moves the offset will counter the motion, and the root will stay in place

Type:

0

INTERPOLATE: OffsetRootBoneMode = Ellipsis

Continuously interpolate the offset out In this mode, if the mesh component moves The root will stay behind, but will attempt to catch up

Type:

1

LOCK_OFFSET_AND_CONSUME_ANIMATION: OffsetRootBoneMode = Ellipsis

Stops accumulating the mesh component’s movement delta into the root offset In this mode, whatever offset we have will be locked but we will still consume animated root motion

Type:

2

LOCK_OFFSET_AND_IGNORE_ANIMATION: OffsetRootBoneMode = Ellipsis

Stops accumulating the mesh component’s movement delta into the root offset In this mode, whatever offset we have will be locked and we will ignore animated root motion

Type:

4

LOCK_OFFSET_INCREASE_AND_CONSUME_ANIMATION: OffsetRootBoneMode = Ellipsis

Stops accumulating the mesh component’s movement delta into the root offset In this mode, whatever offset we have will be locked but we will still consume animated root motion, as long as it’s decreasing the offset.

Type:

3

RELEASE: OffsetRootBoneMode = Ellipsis

Release the offset and stop accumulating the mesh component’s movement delta. In this mode we will “blend out” the offset

Type:

5