unreal.OffNavMeshBehavior

class unreal.OffNavMeshBehavior

Bases: EnumBase

Options for what to do when we find ourselves off the nav mesh

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: NavWalkingMode.h

DO_NOT_MOVE: OffNavMeshBehavior = Ellipsis

We do not move. Movement will continue once instructed to move over nav mesh again.

Type:

2

MOVE_WITHOUT_NAV_MESH: OffNavMeshBehavior = Ellipsis

We proceed to move as directed, but height may diverge from the floor until we return to a valid nav mesh.

Type:

1

ROTATE_ONLY: OffNavMeshBehavior = Ellipsis

We do not move, but will allow rotation in place. Movement will continue once instructed to move over nav mesh again.

Type:

3

SWITCH_TO_WALKING: OffNavMeshBehavior = Ellipsis

We change to normal walking mode and re-attempt the move. Typically this is more expensive than nav walking, and we’ll later need to switch back to nav walking.

Type:

0