unreal.OffNavMeshBehavior¶
- class unreal.OffNavMeshBehavior¶
Bases:
EnumBaseOptions for what to do when we find ourselves off the nav mesh
C++ Source:
Plugin: Mover
Module: Mover
File: NavWalkingMode.h
- DO_NOT_MOVE: OffNavMeshBehavior = Ellipsis¶
We do not move. Movement will continue once instructed to move over nav mesh again.
- Type:
2
- MOVE_WITHOUT_NAV_MESH: OffNavMeshBehavior = Ellipsis¶
We proceed to move as directed, but height may diverge from the floor until we return to a valid nav mesh.
- Type:
1
- ROTATE_ONLY: OffNavMeshBehavior = Ellipsis¶
We do not move, but will allow rotation in place. Movement will continue once instructed to move over nav mesh again.
- Type:
3
- SWITCH_TO_WALKING: OffNavMeshBehavior = Ellipsis¶
We change to normal walking mode and re-attempt the move. Typically this is more expensive than nav walking, and we’ll later need to switch back to nav walking.
- Type:
0