unreal.OculusIdentityCallbackProxy¶
- class unreal.OculusIdentityCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OnlineBlueprintCallProxyBaseExposes the oculus id of the Platform SDK for blueprint use.
C++ Source:
Plugin: OnlineSubsystemOculus
Module: OnlineSubsystemOculus
File: OculusIdentityCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure(OculusIdentityFailureResult): [Read-Write] Called when it fails to get the oculus idon_success(OculusIdentitySuccessResult): [Read-Write] Called when it successfully gets back the oculus id
- property on_failure: OculusIdentityFailureResult¶
[Read-Write] Called when it fails to get the oculus id
- Type:
- property on_success: OculusIdentitySuccessResult¶
[Read-Write] Called when it successfully gets back the oculus id
- Type: