unreal.OculusEntitlementCallbackProxy¶
- class unreal.OculusEntitlementCallbackProxy(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
OnlineBlueprintCallProxyBaseExposes some of the Platform SDK for blueprint use.
C++ Source:
Plugin: OnlineSubsystemOculus
Module: OnlineSubsystemOculus
File: OculusEntitlementCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure(OculusEntitlementCheckResult): [Read-Write] Called when there is an unsuccessful entitlement checkon_success(OculusEntitlementCheckResult): [Read-Write] Called when there is a successful entitlement check
- property on_failure: OculusEntitlementCheckResult¶
[Read-Write] Called when there is an unsuccessful entitlement check
- Type:
- property on_success: OculusEntitlementCheckResult¶
[Read-Write] Called when there is a successful entitlement check
- Type: