unreal.OculusEntitlementCallbackProxy¶
- class unreal.OculusEntitlementCallbackProxy(outer=None, name='None')¶
Bases:
unreal.OnlineBlueprintCallProxyBaseExposes some of the Platform SDK for blueprint use.
C++ Source:
Plugin: OnlineSubsystemOculus
Module: OnlineSubsystemOculus
File: OculusEntitlementCallbackProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
on_failure(OculusEntitlementCheckResult): [Read-Write] On Failure: Called when there is an unsuccessful entitlement checkon_success(OculusEntitlementCheckResult): [Read-Write] On Success: Called when there is a successful entitlement check
- property on_failure¶
[Read-Write] On Failure: Called when there is an unsuccessful entitlement check
- Type
- property on_success¶
[Read-Write] On Success: Called when there is a successful entitlement check
- Type