unreal.OculusAudioSourceSettings¶
- class unreal.OculusAudioSourceSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SpatializationPluginSourceSettingsBaseOculus Audio Source Settings
C++ Source:
Plugin: OculusAudio
Module: OculusAudio
File: OculusAudioSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_enabled(bool): [Read-Write]attenuation_range_maximum(float): [Read-Write]attenuation_range_minimum(float): [Read-Write]early_reflections_enabled(bool): [Read-Write]reverb_send_level(float): [Read-Write]volumetric_radius(float): [Read-Write]