unreal.OculusAudioSourceSettings¶
- class unreal.OculusAudioSourceSettings(outer=None, name='None')¶
Bases:
unreal.SpatializationPluginSourceSettingsBaseOculus Audio Source Settings
C++ Source:
Plugin: OculusAudio
Module: OculusAudio
File: OculusAudioSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_enabled(bool): [Read-Write] Attenuation Enabledattenuation_range_maximum(float): [Read-Write] Attenuation Range Maximumattenuation_range_minimum(float): [Read-Write] Attenuation Range Minimumearly_reflections_enabled(bool): [Read-Write] Early Reflections Enabledreverb_send_level(float): [Read-Write] Reverb Send Levelvolumetric_radius(float): [Read-Write] Volumetric Radius