unreal.Object
¶
- class unreal.Object(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
_ObjectBase
Direct base class for all UE objects note: The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectObject.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
- acquire_editor_element_handle(allow_create=True) ScriptTypedElementHandle ¶
K2 Acquire Editor Object Element Handle
- Parameters:
allow_create (bool) –
- Return type:
- get_interpolated_pcg_landscape_layer_weights(location) Array[PCGLandscapeLayerWeight] ¶
Get Interpolated PCGLandscape Layer Weights
- Parameters:
location (Vector) –
- Return type:
- reset_editor_property(property_name, change_notify_mode=PropertyAccessChangeNotifyMode.DEFAULT) bool ¶
Attempts to reset the value of a named property on the given object so that it matches the value of the archetype.
- Parameters:
property_name (Name) – The name of the object property to reset the value of.
change_notify_mode (PropertyAccessChangeNotifyMode) – When to emit property change notifications.
- Returns:
Whether the property value was found and correctly reset.
- Return type: