unreal.Object
¶
- class unreal.Object(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
_ObjectBase
Direct base class for all UE objects note: The full C++ class is located here: EngineSourceRuntimeCoreUObjectPublicUObjectObject.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
- acquire_editor_element_handle(allow_create=True) ScriptTypedElementHandle ¶
K2 Acquire Editor Object Element Handle
- Parameters:
allow_create (bool) –
- Return type: