unreal.OSCModulationMixingStatics
¶
- class unreal.OSCModulationMixingStatics(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
OSCModulation Mixing Statics
C++ Source:
Plugin: OSCModulationMixing
Module: OSCModulationMixing
File: OSCModulationMixingStatics.h
- classmethod copy_mix_to_osc_bundle(world_context_object, mix, bundle) → OSCBundle¶
Converts Control Bus Mix to OSCBundle representation to send over network via OSC protocol
- Parameters
world_context_object (Object) –
mix (SoundControlBusMix) –
bundle (OSCBundle) –
- Returns
bundle (OSCBundle):
- Return type
- classmethod copy_stages_to_osc_bundle(world_context_object, path_address, stages, bundle) → OSCBundle¶
Converts stage array to OSCBundle representation to send over network via OSC protocol
- Parameters
world_context_object (Object) –
path_address (OSCAddress) –
stages (Array(SoundControlBusMixStage)) –
bundle (OSCBundle) –
- Returns
bundle (OSCBundle):
- Return type
- classmethod get_mix_load_pattern() → OSCAddress¶
Returns OSC Address pattern for loading a mix
- Returns
- Return type
- classmethod get_osc_bundle_type(bundle) → OSCModulationBundle¶
Returns whether bundle contains recognized payload of OSC Modulation Data
- Parameters
bundle (OSCBundle) –
- Returns
- Return type
- classmethod get_profile_load_path() → OSCAddress¶
Returns OSC Address path for loading a profile
- Returns
- Return type
- classmethod get_profile_save_path() → OSCAddress¶
Returns OSC Address path for saving a profile
- Returns
- Return type
- classmethod osc_bundle_to_stage_values(world_context_object, bundle) -> (Array(SoundModulationMixValue), mix_path=OSCAddress, bus_paths=Array(OSCAddress), bus_class_names=Array(str))¶
Converts OSCBundle to Control Bus Values & Mix Path from which it came
- classmethod request_mix(world_context_object, client, mix_path) → None¶
Request mix update from server with loaded content.
- Parameters
world_context_object (Object) –
client (OSCClient) –
mix_path (OSCAddress) –