unreal.NotifyState_TwoBoneIK¶
- class unreal.NotifyState_TwoBoneIK(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyStateNotify State Two Bone IK
C++ Source:
Plugin: EvaluationNotifies
Module: EvaluationNotifiesRuntime
File: AnimNotifyState_TwoBoneIK.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_stretching(bool): [Read-Write] Should stretching be allowed, to be prevent over extensionallow_twist(bool): [Read-Write] Whether or not to apply twist on the chain of joints. This clears the twist value along the TwistAxisblend_in_time(float): [Read-Write] Limits to use if stretching is allowed. This value determins what is the max stretch scale. For example, 1.5 means it will stretch until 150 % of the whole length of the limb.blend_out_time(float): [Read-Write]effector_location(Vector): [Read-Write] Effector Location. Target Location to reach.effector_location_space(BoneControlSpace): [Read-Write] Reference frame of Effector Location.effector_location_transform_name(Name): [Read-Write]effector_target(BoneSocketTarget): [Read-Write]ik_bone(BoneReference): [Read-Write] Name of bone to control. This is the main bone chain to modify from. *joint_target(BoneSocketTarget): [Read-Write]joint_target_location(Vector): [Read-Write] Joint Target Location. Location used to orient Joint bone. *joint_target_location_space(BoneControlSpace): [Read-Write] Reference frame of Joint Target Location.maintain_effector_rel_rot(bool): [Read-Write] Keep local rotation of end bonemax_stretch_scale(double): [Read-Write] Limits to use if stretching is allowed. This value determins what is the max stretch scale. For example, 1.5 means it will stretch until 150 % of the whole length of the limb.notify_color(Color): [Read-Write] Color of Notify in editorrelative_to_bone(BoneReference): [Read-Write] Name of bone to IK Relative to - IK will target a position that has the same offset from the EffectorLocation, as the IKBone has from this Bone in the source pose. *should_fire_in_editor(bool): [Read-Write] Whether this notify state instance should fire in animation editorsstart_stretch_ratio(double): [Read-Write] Limits to use if stretching is allowed. This value determines when to start stretch. For example, 0.9 means once it reaches 90% of the whole length of the limb, it will start apply.take_rotation_from_effector_space(bool): [Read-Write] Set end bone to use End Effector rotationtwist_axis(Axis): [Read-Write] Specify which axis it’s aligned. Used when removing twist