unreal.NotifyState_AlignToGround

class unreal.NotifyState_AlignToGround(outer: Object | None = None, name: Name | str = 'None')

Bases: NotifyState_AlignmentBase

Notify State Align to Ground

C++ Source:

  • Plugin: EvaluationNotifies

  • Module: EvaluationNotifiesRuntime

  • File: AnimNotifyState_Alignment.h

Editor Properties: (see get_editor_property/set_editor_property)

  • align_bone (BoneReference): [Read-Write] Optional bone to Align to target transform

  • align_offset (Transform): [Read-Write] Offset from Root (or AlignBone) to Align to the target transform

  • disable (Name): [Read-Write] Bool variable which will disable this notify

  • enable_steering (bool): [Read-Write] Steering will rotate the character based on the difference between the animated movement direction and the warped movement direction, to keep the character facing their direction of movement

  • max_playback_rate_modifier (float): [Read-Write]

  • min_playback_rate_modifier (float): [Read-Write]

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • playback_rate_output_variable (Name): [Read-Write] Variable to output playback rate modifier to

  • rotation_warping_curve (AlignmentWarpCurve): [Read-Write]

  • should_fire_in_editor (bool): [Read-Write] Whether this notify state instance should fire in animation editors

  • steering_settings (AlignmentSteeringSettings): [Read-Write]

  • trace_channel (TraceTypeQuery): [Read-Write]

  • trace_end_offset (float): [Read-Write]

  • trace_radius (float): [Read-Write]

  • trace_start_offset (float): [Read-Write]

  • translation_warping_curve (AlignmentWarpCurve): [Read-Write]

  • update_mode (AlignmentUpdateMode): [Read-Write]