unreal.NodeMappingContainer¶
- class unreal.NodeMappingContainer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectNode Mapping Container Class * This saves source items, and target items, and mapping between * Used by Retargeting, Control Rig mapping. Will need to improve interface better
C++ Source:
Module: Engine
File: NodeMappingContainer.h
Editor Properties: (see get_editor_property/set_editor_property)
source_asset(Object): [Read-Write] source asset that is used to create source should be UNodeMappingProviderInterfacesource_items(Map[Name, NodeItem]): [Read-Only]source_to_target(Map[Name, Name]): [Read-Write]target_asset(Object): [Read-Write] source asset that is used to create target should be UNodeMappingProviderInterfacetarget_items(Map[Name, NodeItem]): [Read-Only]