unreal.NodeMappingContainer¶
- class unreal.NodeMappingContainer(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectNode Mapping Container Class * This saves source items, and target items, and mapping between * Used by Retargeting, Control Rig mapping. Will need to improve interface better
C++ Source:
Module: Engine
File: NodeMappingContainer.h
Editor Properties: (see get_editor_property/set_editor_property)
source_asset(Object): [Read-Write] Source Asset: source asset that is used to create source should be UNodeMappingProviderInterfacesource_items(Map[Name, NodeItem]): [Read-Only] Source Itemssource_to_target(Map[Name, Name]): [Read-Write] Source to Targettarget_asset(Object): [Read-Write] Target Asset: source asset that is used to create target should be UNodeMappingProviderInterfacetarget_items(Map[Name, NodeItem]): [Read-Only] Target Items