unreal.NiagaraTypeDefinition
¶
- class unreal.NiagaraTypeDefinition¶
Bases:
StructBase
Niagara Type Definition
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
class_struct_or_enum
(Object): [Read-Write] Class Struct or Enum: Underlying type for this variable, use FUnderlyingType to determine type without casting This can be a UClass, UStruct or UEnum. Pointing to something like the struct for an FVector, etc. In occasional situations this may be a UClass when we’re dealing with DataInterface etc.flags
(uint8): [Read-Write] Flagsunderlying_type
(uint16): [Read-Write] Underlying Type: See enumeration FUnderlyingType for possible values