unreal.NiagaraTypeDefinition

class unreal.NiagaraTypeDefinition

Bases: StructBase

Niagara Type Definition

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • class_struct_or_enum (Object): [Read-Write] Class Struct or Enum: Underlying type for this variable, use FUnderlyingType to determine type without casting This can be a UClass, UStruct or UEnum. Pointing to something like the struct for an FVector, etc. In occasional situations this may be a UClass when we’re dealing with DataInterface etc.

  • flags (uint8): [Read-Write] Flags

  • underlying_type (uint16): [Read-Write] Underlying Type: See enumeration FUnderlyingType for possible values