unreal.NiagaraSystemScalabilityOverride
¶
- class unreal.NiagaraSystemScalabilityOverride¶
Bases:
NiagaraSystemScalabilitySettings
Niagara System Scalability Override
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraEffectType.h
Editor Properties: (see get_editor_property/set_editor_property)
budget_scaling
(NiagaraGlobalBudgetScaling): [Read-Write] Settings related to scaling down FX based on the current budget usage.cull_by_distance
(bool): [Read-Write] Controls whether distance culling is enabled.cull_max_instance_count
(bool): [Read-Write] Controls whether we should cull systems based on how many instances with the same Effect Type are active.cull_per_system_max_instance_count
(bool): [Read-Write] Controls whether we should cull systems based on how many instances of the system are active.cull_proxy_mode
(NiagaraCullProxyMode): [Read-Write] Controls what, if any, proxy will be used in place of culled systems.max_distance
(float): [Read-Write] Effects of this type are culled beyond this distance.max_instances
(int32): [Read-Write] Effects of this type will be culled when total active instances using this same EffectType exceeds this number. If the effect type has a significance handler, instances are sorted by their significance and only the N most significant will be kept. The rest are culled. If it does not have a significance handler, instance count culling will be applied at spawn time only. New FX that would exceed the counts are not spawned/activated.max_system_instances
(int32): [Read-Write] Effects of this type will be culled when total active instances of the same NiagaraSystem exceeds this number. If the effect type has a significance handler, instances are sorted by their significance and only the N most significant will be kept. The rest are culled. If it does not have a significance handler, instance count culling will be applied at spawn time only. New FX that would exceed the counts are not spawned/activated.max_system_proxies
(int32): [Read-Write] Limit on the number of proxies that can be used at once per system. While much cheaper than full FX instances, proxies still incur some cost so must have a limit. When significance information is available using a significance handler, the most significance proxies will be kept up to this limit.override_cull_proxy_settings
(bool): [Read-Write] Controls whether we override the cull proxy settings.override_distance_settings
(bool): [Read-Write] Controls whether we override the distance culling settings.override_global_budget_scaling_settings
(bool): [Read-Write] Controls whether we override the global budget scaling settings.override_instance_count_settings
(bool): [Read-Write] Controls whether we override the instance count culling settings.override_per_system_instance_count_settings
(bool): [Read-Write] Controls whether we override the per system instance count culling settings.override_visibility_settings
(bool): [Read-Write] Controls whether we override the visibility culling settings.platforms
(NiagaraPlatformSet): [Read-Write] The platforms on which these settings are active (unless overridden).visibility_culling
(NiagaraSystemVisibilityCullingSettings): [Read-Write] Settings controlling how systems are culled by visibility.