unreal.NiagaraSystemConversionContext¶
- class unreal.NiagaraSystemConversionContext(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectWrapper for modifying a UNiagaraSystem by adding Emitters through UNiagaraEmitterConversionContexts.
C++ Source:
Plugin: CascadeToNiagaraConverter
Module: CascadeToNiagaraConverter
File: NiagaraStackGraphUtilitiesAdapterLibrary.h
- add_empty_emitter(new_emitter_name_string) NiagaraEmitterConversionContext¶
Add an empty emitter to the system and return an emitter conversion context.
- Parameters:
new_emitter_name_string (str) –
- Return type: