unreal.NiagaraSystemCollection¶
- class unreal.NiagaraSystemCollection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetA collection of Niagara Systems.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraSystemCollection.h
Editor Properties: (see get_editor_property/set_editor_property)
load_immediately(bool): [Read-Write]system_collection(NiagaraSystemCollectionData): [Read-Write]
- get_systems() Array[NiagaraSystem]¶
Returns the Systems as an array, Loading them if needed.
- Return type:
- num() int32¶
The number of systems in this collection.
- Return type:
int32