unreal.NiagaraSpawnInfo

class unreal.NiagaraSpawnInfo(count: int = 0, interp_start_dt: float = 0.0, interval_dt: float = 0.0, spawn_group: int = 0)

Bases: StructBase

Data controlling the spawning of particles

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • count (int32): [Read-Write] How many particles to spawn.

  • interp_start_dt (float): [Read-Write] The sub frame delta time at which to spawn the first particle.

  • interval_dt (float): [Read-Write] The sub frame delta time between each particle.

  • spawn_group (int32): [Read-Write] An integer used to identify this spawn info. Typically this is unused. An example usage is when using multiple spawn modules to spawn from multiple discreet locations.

property count: int

[Read-Write] How many particles to spawn.

Type:

(int32)

property interp_start_dt: float

[Read-Write] The sub frame delta time at which to spawn the first particle.

Type:

(float)

property interval_dt: float

[Read-Write] The sub frame delta time between each particle.

Type:

(float)

property spawn_group: int

[Read-Write] An integer used to identify this spawn info. Typically this is unused. An example usage is when using multiple spawn modules to spawn from multiple discreet locations.

Type:

(int32)