unreal.NiagaraRendererSourceDataMode
¶
- class unreal.NiagaraRendererSourceDataMode¶
Bases:
unreal.EnumBase
This enum decides how a renderer will attempt to process the incoming data from the stack.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraCommon.h
- EMITTER¶
The renderer will draw only one element per Emitter. It can only pull in data from Emitter/User/or System namespaces when drawing the single element.
- Type
1
- PARTICLES¶
The renderer will draw particle data, but can potentially pull in data from the Emitter/User/or System namespaces when drawing each Particle.
- Type
0