unreal.NiagaraRendererSourceDataMode

class unreal.NiagaraRendererSourceDataMode

Bases: unreal.EnumBase

This enum decides how a renderer will attempt to process the incoming data from the stack.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraCommon.h

EMITTER

The renderer will draw only one element per Emitter. It can only pull in data from Emitter/User/or System namespaces when drawing the single element.

Type

1

PARTICLES

The renderer will draw particle data, but can potentially pull in data from the Emitter/User/or System namespaces when drawing each Particle.

Type

0