unreal.NiagaraRendererPixelCoverageMode

class unreal.NiagaraRendererPixelCoverageMode

Bases: EnumBase

ENiagara Renderer Pixel Coverage Mode

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraSpriteRendererProperties.h

AUTOMATIC: NiagaraRendererPixelCoverageMode = Ellipsis

Automatically determine if we want pixel coverage enabled or disabled, based on project setting and the material used on the renderer.

Type:

0

DISABLED: NiagaraRendererPixelCoverageMode = Ellipsis

Disable pixel coverage.

Type:

1

ENABLED: NiagaraRendererPixelCoverageMode = Ellipsis

Enable pixel coverage with no color adjustment based on coverage.

Type:

2

ENABLED_A: NiagaraRendererPixelCoverageMode = Ellipsis

Enable pixel coverage and adjust the Alpha channel only according to coverage.

Type:

5

ENABLED_RGB: NiagaraRendererPixelCoverageMode = Ellipsis

Enable pixel coverage and adjust the RGB channels according to coverage.

Type:

4

ENABLED_RGBA: NiagaraRendererPixelCoverageMode = Ellipsis

Enable pixel coverage and adjust the RGBA channels according to coverage.

Type:

3