unreal.NiagaraRendererMaterialParameters¶
- class unreal.NiagaraRendererMaterialParameters¶
Bases:
StructBaseParameters to apply to the material, these are both constant and dynamic bindings Having any bindings set will cause a MID to be generated
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRendererProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_bindings(Array[NiagaraMaterialAttributeBinding]): [Read-Write]scalar_parameters(Array[NiagaraRendererMaterialScalarParameter]): [Read-Write]static_bool_parameters(Array[NiagaraRendererMaterialStaticBoolParameter]): [Read-Write]texture_parameters(Array[NiagaraRendererMaterialTextureParameter]): [Read-Write]vector_parameters(Array[NiagaraRendererMaterialVectorParameter]): [Read-Write]