unreal.NiagaraRendererMaterialParameters
¶
- class unreal.NiagaraRendererMaterialParameters¶
Bases:
StructBase
Parameters to apply to the material, these are both constant and dynamic bindings Having any bindings set will cause a MID to be generated
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRendererProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_bindings
(Array[NiagaraMaterialAttributeBinding]): [Read-Write] Attribute Bindingsscalar_parameters
(Array[NiagaraRendererMaterialScalarParameter]): [Read-Write] Scalar Parameterstexture_parameters
(Array[NiagaraRendererMaterialTextureParameter]): [Read-Write] Texture Parametersvector_parameters
(Array[NiagaraRendererMaterialVectorParameter]): [Read-Write] Vector Parameters