unreal.NiagaraRendererMaterialParameters

class unreal.NiagaraRendererMaterialParameters

Bases: StructBase

Parameters to apply to the material, these are both constant and dynamic bindings Having any bindings set will cause a MID to be generated

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraRendererProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_bindings (Array[NiagaraMaterialAttributeBinding]): [Read-Write] Attribute Bindings

  • scalar_parameters (Array[NiagaraRendererMaterialScalarParameter]): [Read-Write] Scalar Parameters

  • texture_parameters (Array[NiagaraRendererMaterialTextureParameter]): [Read-Write] Texture Parameters

  • vector_parameters (Array[NiagaraRendererMaterialVectorParameter]): [Read-Write] Vector Parameters