unreal.NiagaraRendererGpuTranslucentLatency¶
- class unreal.NiagaraRendererGpuTranslucentLatency¶
Bases:
EnumBaseENiagara Renderer Gpu Translucent Latency
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraRendererProperties.h
- IMMEDIATE: NiagaraRendererGpuTranslucentLatency = Ellipsis¶
Gpu simulations will always read this frames data for translucent materials.
- Type:
1
- LATENT: NiagaraRendererGpuTranslucentLatency = Ellipsis¶
Gpu simulations will read the previous frames data if the simulation has to run in PostRenderOpaque.
- Type:
2
- PROJECT_DEFAULT: NiagaraRendererGpuTranslucentLatency = Ellipsis¶
Uses the project default value.
- Type:
0