unreal.NiagaraPythonScriptModuleInput

class unreal.NiagaraPythonScriptModuleInput(outer=None, name='None')

Bases: unreal.Object

Wrapper for setting the value on a parameter of a UNiagaraScript, applied through a UUpgradeNiagaraScriptResults.

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: UpgradeNiagaraScriptResults.h

as_bool() → bool

As Bool

Returns

Return type

bool

as_color() → LinearColor

As Color

Returns

Return type

LinearColor

as_enum() → str

As Enum

Returns

Return type

str

as_float() → float

As Float

Returns

Return type

float

as_int() → int32

As Int

Returns

Return type

int32

as_quat() → Quat

As Quat

Returns

Return type

Quat

as_vec2() → Vector2D

As Vec 2

Returns

Return type

Vector2D

as_vec3() → Vector

As Vec 3

Returns

Return type

Vector

as_vec4() → Vector4

As Vec 4

Returns

Return type

Vector4

is_local_value() → bool

Is Local Value

Returns

Return type

bool

is_set() → bool

Is Set

Returns

Return type

bool