unreal.NiagaraPlatformSetCVarCondition
¶
- class unreal.NiagaraPlatformSetCVarCondition¶
Bases:
StructBase
Imposes a condition that a CVar must contain a set value or range of values for a platform set to be enabled.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraPlatformSet.h
Editor Properties: (see get_editor_property/set_editor_property)
c_var_name
(Name): [Read-Write] The name of the CVar we’re testing the value of.fail_response
(NiagaraCVarConditionResponse): [Read-Write] If this CVar condition fails, how should this affect the state of the Platform Set?max_float
(float): [Read-Write] If the value of the CVar is greater than this maximum then the PlatformSet will not be enabled.max_int
(int32): [Read-Write] If the value of the CVar is greater than this maximum then the PlatformSet will not be enabled.min_float
(float): [Read-Write] If the value of the CVar is less than this minimum then the PlatformSet will not be enabled.min_int
(int32): [Read-Write] If the value of the CVar is less than this minimum then the PlatformSet will not be enabled.pass_response
(NiagaraCVarConditionResponse): [Read-Write] If this CVar condition passes, how should this affect the state of the Platform Set?use_max_float
(bool): [Read-Write] True if we should apply the maximum restriction for float CVars.use_max_int
(bool): [Read-Write] True if we should apply the maximum restriction for int CVars.use_min_float
(bool): [Read-Write] True if we should apply the minimum restriction for float CVars.use_min_int
(bool): [Read-Write] True if we should apply the minimum restriction for int CVars.value
(bool): [Read-Write] The value this CVar must contain for this platform set to be enabled.