unreal.NiagaraPerfBaselineStats
¶
- class unreal.NiagaraPerfBaselineStats(per_instance_avg_gt: float = 0.0, per_instance_avg_rt: float = 0.0, per_instance_max_gt: float = 0.0, per_instance_max_rt: float = 0.0)¶
Bases:
StructBase
Niagara Perf Baseline Stats
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraPerfBaseline.h
Editor Properties: (see get_editor_property/set_editor_property)
per_instance_avg_gt
(float): [Read-Write] Per instance average time spent on the GameThread (µs).per_instance_avg_rt
(float): [Read-Write] Per instance average time spent on the RenderThread (µs).per_instance_max_gt
(float): [Read-Write] Per instance max time spent on the GameThread (µs).per_instance_max_rt
(float): [Read-Write] Per instance max time spent on the RenderThread (µs).
- property per_instance_avg_gt: float¶
[Read-Write] Per instance average time spent on the GameThread (µs).
- Type:
(float)
- property per_instance_avg_rt: float¶
[Read-Write] Per instance average time spent on the RenderThread (µs).
- Type:
(float)