unreal.NiagaraPerfBaselineStats

class unreal.NiagaraPerfBaselineStats(per_instance_avg_gt: float = 0.0, per_instance_avg_rt: float = 0.0, per_instance_max_gt: float = 0.0, per_instance_max_rt: float = 0.0)

Bases: StructBase

Niagara Perf Baseline Stats

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraPerfBaseline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • per_instance_avg_gt (float): [Read-Write] Per instance average time spent on the GameThread (µs).

  • per_instance_avg_rt (float): [Read-Write] Per instance average time spent on the RenderThread (µs).

  • per_instance_max_gt (float): [Read-Write] Per instance max time spent on the GameThread (µs).

  • per_instance_max_rt (float): [Read-Write] Per instance max time spent on the RenderThread (µs).

property per_instance_avg_gt: float

[Read-Write] Per instance average time spent on the GameThread (µs).

Type:

(float)

property per_instance_avg_rt: float

[Read-Write] Per instance average time spent on the RenderThread (µs).

Type:

(float)

property per_instance_max_gt: float

[Read-Write] Per instance max time spent on the GameThread (µs).

Type:

(float)

property per_instance_max_rt: float

[Read-Write] Per instance max time spent on the RenderThread (µs).

Type:

(float)