unreal.NiagaraParticleCallbackHandler
¶
- class unreal.NiagaraParticleCallbackHandler(outer=None, name='None')¶
Bases:
unreal.Interface
Niagara Particle Callback Handler
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceExport.h
- receive_particle_data(data, niagara_system) → None¶
This function is called once per tick with the gathered particle data. It will not be called if there is no particle data to call it with.
- Parameters
data (Array(BasicParticleData)) –
niagara_system (NiagaraSystem) –