unreal.NiagaraNodeInput¶
- class unreal.NiagaraNodeInput(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraNodeNiagara Node Input
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraNodeInput.h
Editor Properties: (see get_editor_property/set_editor_property)
call_sort_priority(int32): [Read-Write] Controls where this input is relative to others in the calling node.error_msg(str): [Read-Write] Error/Warning descriptionexposure_options(NiagaraInputExposureOptions): [Read-Write] Controls this inputs exposure to callers.input(NiagaraVariable): [Read-Write]usage(NiagaraInputNodeUsage): [Read-Write]