unreal.NiagaraNodeInput

class unreal.NiagaraNodeInput(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraNode

Niagara Node Input

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraNodeInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • call_sort_priority (int32): [Read-Write] Controls where this input is relative to others in the calling node.

  • error_msg (str): [Read-Write] Error/Warning description

  • exposure_options (NiagaraInputExposureOptions): [Read-Write] Controls this inputs exposure to callers.

  • input (NiagaraVariable): [Read-Write]

  • usage (NiagaraInputNodeUsage): [Read-Write]