unreal.NiagaraNodeIf

class unreal.NiagaraNodeIf(outer: Object | None = None, name: Name | str = 'None')

Bases: NiagaraNodeWithDynamicPins

Niagara Node If

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraNodeIf.h

Editor Properties: (see get_editor_property/set_editor_property)

  • error_msg (str): [Read-Write] Error/Warning description