unreal.NiagaraNodeConvert¶
- class unreal.NiagaraNodeConvert(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraNodeWithDynamicPinsA node which allows the user to build a set of arbitrary output types from an arbitrary set of input types by connecting their inner components.
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraNodeConvert.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning description