unreal.NiagaraNodeAssignment¶
- class unreal.NiagaraNodeAssignment(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraNodeFunctionCallNiagara Node Assignment
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraNodeAssignment.h
Editor Properties: (see get_editor_property/set_editor_property)
error_msg(str): [Read-Write] Error/Warning descriptionfunction_script(NiagaraScript): [Read-Write]function_specifiers(Map[Name, Name]): [Read-Only]inherit_debug_status(bool): [Read-Write] Controls whether the debug state of the current function gets propagated into this function call.selected_script_version(Guid): [Read-Only]