unreal.NiagaraMeshRendererMeshPropertiesBase

class unreal.NiagaraMeshRendererMeshPropertiesBase(mesh: StaticMesh = Ellipsis, scale: Vector = Ellipsis, rotation: Rotator = Ellipsis, pivot_offset: Vector = Ellipsis, pivot_offset_space: NiagaraMeshPivotOffsetSpace = Ellipsis)

Bases: StructBase

Niagara Mesh Renderer Mesh Properties Base

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraMeshRendererMeshProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh (StaticMesh): [Read-Write] The mesh to use when rendering this slot

  • pivot_offset (Vector): [Read-Write] Offset of the mesh pivot

  • pivot_offset_space (NiagaraMeshPivotOffsetSpace): [Read-Write] What space is the pivot offset in?

  • rotation (Rotator): [Read-Write] Rotation of the mesh

  • scale (Vector): [Read-Write] Scale of the mesh

property mesh: StaticMesh

[Read-Write] The mesh to use when rendering this slot

Type:

(StaticMesh)

property pivot_offset: Vector

[Read-Write] Offset of the mesh pivot

Type:

(Vector)

property pivot_offset_space: NiagaraMeshPivotOffsetSpace

[Read-Write] What space is the pivot offset in?

Type:

(NiagaraMeshPivotOffsetSpace)

property rotation: Rotator

[Read-Write] Rotation of the mesh

Type:

(Rotator)

property scale: Vector

[Read-Write] Scale of the mesh

Type:

(Vector)