unreal.NiagaraMeshRendererMeshPropertiesBase¶
- class unreal.NiagaraMeshRendererMeshPropertiesBase(mesh: StaticMesh = Ellipsis, scale: Vector = Ellipsis, rotation: Rotator = Ellipsis, pivot_offset: Vector = Ellipsis, pivot_offset_space: NiagaraMeshPivotOffsetSpace = Ellipsis)¶
Bases:
StructBaseNiagara Mesh Renderer Mesh Properties Base
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraMeshRendererMeshProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh(StaticMesh): [Read-Write] The mesh to use when rendering this slotpivot_offset(Vector): [Read-Write] Offset of the mesh pivotpivot_offset_space(NiagaraMeshPivotOffsetSpace): [Read-Write] What space is the pivot offset in?rotation(Rotator): [Read-Write] Rotation of the meshscale(Vector): [Read-Write] Scale of the mesh
- property mesh: StaticMesh¶
[Read-Write] The mesh to use when rendering this slot
- Type:
- property pivot_offset_space: NiagaraMeshPivotOffsetSpace¶
[Read-Write] What space is the pivot offset in?
- Type: