unreal.NiagaraMeshMaterialOverride
¶
- class unreal.NiagaraMeshMaterialOverride¶
Bases:
unreal.StructBase
Niagara Mesh Material Override
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraMeshRendererProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
explicit_mat
(MaterialInterface): [Read-Write] Use this UMaterialInterface if set to a valid value. This will be subordinate to UserParamBinding if it is set to a valid user variable.user_param_binding
(NiagaraUserParameterBinding): [Read-Write] Use the UMaterialInterface bound to this user variable if it is set to a valid value. If this is bound to a valid value and ExplicitMat is also set, UserParamBinding wins.