unreal.NiagaraInterpolatedSpawnMode¶
- class unreal.NiagaraInterpolatedSpawnMode¶
Bases:
EnumBaseENiagara Interpolated Spawn Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraCommon.h
- INTERPOLATION: NiagaraInterpolatedSpawnMode = Ellipsis¶
This mode runs both the spawn and update script and performs a partial update at spawn time. This adds some performance overhead, but will produce much smoother spawning for high spawn rates, erratic frame rates and fast moving emitters.
- Type:
2
- NO_INTERPOLATION: NiagaraInterpolatedSpawnMode = Ellipsis¶
This mode does no interpolation and skips the update script on the first frame for newly spawned particles. This means it has better performance, but can lead to visual pops when the update scripts needs to scale things like size or color.
- Type:
0
- RUN_UPDATE_SCRIPT: NiagaraInterpolatedSpawnMode = Ellipsis¶
This mode runs both the spawn and update script, but without any value interpolation for particles.
- Type:
1