unreal.NiagaraInputExposureOptions

class unreal.NiagaraInputExposureOptions

Bases: StructBase

Niagara Input Exposure Options

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraNodeInput.h

Editor Properties: (see get_editor_property/set_editor_property)

  • exposed (bool): [Read-Write] If true then this is exposed as an input to it’s caller - turning this off makes sense when the input is defined in a function script and should not be visible to the caller.

  • hidden (bool): [Read-Write] If true then this input will be shown in the advanced pin section of the caller node. Only works in function scripts, does nothing in dynamic inputs or module scripts.

  • required (bool): [Read-Write] If true then this input is required to be set by the caller. For optional values (e.g. values behind an edit condition) this can be set to false, so the translator uses the default value instead.