unreal.NiagaraInputConditionMetadata

class unreal.NiagaraInputConditionMetadata

Bases: StructBase

Defines options for conditionally editing and showing script inputs in the UI.

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraVariableMetaData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • input_name (Name): [Read-Write] The name of the input to use for matching the target values.

  • target_values (Array[str]): [Read-Write] The list of target values which will satisfy the input condition. If this is empty it’s assumed to be a single value of “true” for matching bool inputs.