unreal.NiagaraInputConditionMetadata¶
- class unreal.NiagaraInputConditionMetadata¶
Bases:
StructBaseDefines options for conditionally editing and showing script inputs in the UI.
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraVariableMetaData.h
Editor Properties: (see get_editor_property/set_editor_property)
input_name(Name): [Read-Write] The name of the input to use for matching the target values.target_values(Array[str]): [Read-Write] The list of target values which will satisfy the input condition. If this is empty it’s assumed to be a single value of “true” for matching bool inputs.