unreal.NiagaraID

class unreal.NiagaraID(index: int = 0, acquire_tag: int = 0)

Bases: StructBase

Niagara ID

C++ Source:

  • Plugin: Niagara

  • Module: Niagara

  • File: NiagaraTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acquire_tag (int32): [Read-Write] Acquire Tag: A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it’s Index.

  • index (int32): [Read-Write] Index: Index in the indirection table for this particle. Allows fast access to this particles data. Is always unique among currently living particles but will be reused after the particle dies.

property acquire_tag: int

[Read-Write] Acquire Tag: A unique tag for when this ID was acquired. Allows us to differentiate between particles when one dies and another reuses it’s Index.

Type:

(int32)

property index: int

[Read-Write] Index: Index in the indirection table for this particle. Allows fast access to this particles data. Is always unique among currently living particles but will be reused after the particle dies.

Type:

(int32)