unreal.NiagaraExt_StackInputData_HlslExpression

class unreal.NiagaraExt_StackInputData_HlslExpression

Bases: NiagaraExt_StackInputData

Niagara Ext Stack Input Data Hlsl Expression

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: NiagaraExternalSystemEditorUtilities.h

Editor Properties: (see get_editor_property/set_editor_property)

  • hlsl_expression (str): [Read-Write] A single rvalue hlsl expression defining the value of this input. MUST be a single rvalue with no variable definitions or return statements etc. For example a color could use the expression “float4(1.0, 0.0, 0.0, 1.0)”