unreal.NiagaraExt_StackInputData_HlslExpression¶
- class unreal.NiagaraExt_StackInputData_HlslExpression¶
Bases:
NiagaraExt_StackInputDataNiagara Ext Stack Input Data Hlsl Expression
C++ Source:
Plugin: Niagara
Module: NiagaraEditor
File: NiagaraExternalSystemEditorUtilities.h
Editor Properties: (see get_editor_property/set_editor_property)
hlsl_expression(str): [Read-Write] A single rvalue hlsl expression defining the value of this input. MUST be a single rvalue with no variable definitions or return statements etc. For example a color could use the expression “float4(1.0, 0.0, 0.0, 1.0)”