unreal.NiagaraDataInterfaceRenderTargetCube
¶
- class unreal.NiagaraDataInterfaceRenderTargetCube(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterfaceRWBase
Niagara Data Interface Render Target Cube
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRenderTargetCube.h
Editor Properties: (see get_editor_property/set_editor_property)
inherit_user_parameter_settings
(bool): [Read-Write] When enabled texture parameters (size / etc) are taken from the user provided render target. If no valid user parameter is set the system will be invalid. Note: The resource will be recreated if UAV access is not available, which will reset the contents.iteration_shader_stages
(Set(int32)): [Read-Write] Iteration Shader Stagesoutput_shader_stages
(Set(int32)): [Read-Write] Output Shader Stagesoverride_format
(bool): [Read-Write] Override Formatoverride_render_target_format
(TextureRenderTargetFormat): [Read-Write] When enabled overrides the format of the render target, otherwise uses the project default setting.preview_render_target
(bool): [Read-Write] Preview Render Targetrender_target_user_parameter
(NiagaraUserParameterBinding): [Read-Write] When valid the user parameter is used as the render target rather than creating one internal, note that the input render target will be adjusted by the Niagara simulationsize
(int32): [Read-Write] Size