unreal.NiagaraDataInterfaceGrid3D¶
- class unreal.NiagaraDataInterfaceGrid3D(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
NiagaraDataInterfaceRWBaseNiagara Data Interface Grid 3D
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRW.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_size(float): [Read-Write] Cell Size: World space size of a cellnum_cells(IntVector): [Read-Write] Num Cells: Number of cellsnum_cells_max_axis(int32): [Read-Write] Num Cells Max Axis: Number of cells on the longest axisset_resolution_method(SetResolutionMethod): [Read-Write] Set Resolution Method: Method for setting the grid resolutionworld_b_box_size(Vector): [Read-Write] World BBox Size: World size of the grid