unreal.NiagaraDataInterfaceGrid3D¶
- class unreal.NiagaraDataInterfaceGrid3D(outer=None, name='None')¶
Bases:
unreal.NiagaraDataInterfaceRWBaseNiagara Data Interface Grid 3D
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRW.h
Editor Properties: (see get_editor_property/set_editor_property)
cell_size(float): [Read-Write] World space size of a celliteration_shader_stages(Set(int32)): [Read-Write] Iteration Shader Stagesnum_cells(IntVector): [Read-Write] Number of cellsnum_cells_max_axis(int32): [Read-Write] Number of cells on the longest axisoutput_shader_stages(Set(int32)): [Read-Write] Output Shader Stagesset_resolution_method(SetResolutionMethod): [Read-Write] Method for setting the grid resolutionworld_b_box_size(Vector): [Read-Write] World size of the grid