unreal.NiagaraDataInterfaceGrid2D¶
- class unreal.NiagaraDataInterfaceGrid2D(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraDataInterfaceRWBaseNiagara Data Interface Grid 2D
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRW.h
Editor Properties: (see get_editor_property/set_editor_property)
clear_before_non_iteration_stage(bool): [Read-Write] Option to clear the buffer prior to a stage where the iteration count does not match the grid resolution. Useful for stages where one wants to do sparse writes and accumulate values.num_attributes(int32): [Read-Write] Number of Attributesnum_cells_max_axis(int32): [Read-Write] Number of cells on the longest axisnum_cells_x(int32): [Read-Write] Number of cells in Xnum_cells_y(int32): [Read-Write] Number of cells in Yset_grid_from_max_axis(bool): [Read-Write] Set grid resolution according to longest axisworld_b_box_size(Vector2D): [Read-Write] World size of the grid