unreal.NiagaraDataInterfaceAudioPlayerSettings¶
- class unreal.NiagaraDataInterfaceAudioPlayerSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectNiagara Data Interface Audio Player Settings
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceAudioPlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
attenuation_settings(SoundAttenuationSettings): [Read-Write]concurrency(SoundConcurrency): [Read-Write]override_attenuation_settings(bool): [Read-Write]override_concurrency(bool): [Read-Write]
- property attenuation_settings: SoundAttenuationSettings¶
[Read-Write]
- Type:
- property concurrency: SoundConcurrency¶
[Read-Write]
- Type: